Sculpting Tips in My Izannah Walker Doll Pattern

I often get questions about sculpting Izannah Walker dolls. Sometimes these are from new sculptors and sometimes they are from seasoned sculptors. In both cases the question usually is:

 "How do I make my sculpts look more like Izannah Walker dolls?" 

If the person is new to sculpting with Paperclay I usually encourage them to forget an Izannah resemblance in their first creation. At that point you are learning to work with the materials. My husband named one of my first Paperclay Izannah attempts Fred Merz from "I Love Lucy" back in 2006 ;-). If this is your first time handling Creative Paperclay your goal is to get a creation that looks somewhat human. If you get a likeness that seems remotely girly in your first attempt you are doing well!

 If you have skills at sculpting realistic faces you will have to discipline yourself to NOT use those skills. Izannah Walker dolls are not sculpted in high relief or detail. I have shared many pictures on the Izannah Walker Chronicles of original antique Izannah dolls. They are there to use for helps in sculpting.

One of my biggest challenges for Izannah sculpting is to believe that the eyes really are about halfway between the top of the head and the chin. In my pattern there are two pre-sculpting exercises which people tend to skip, but they are important. I can usually tell if someone has done them or not. ;-). Here are those two pages: I hope this helps.






These are two pages from my "Making an Izannah Walker Inspired Doll" PDF pattern. 


Continually evaluating your sculpt in process is very important. Work in small layers of clay and evaluate after each session. I usually have 10+ sculpting sessions in my own Zizannah Walker creations. Sometimes 20. Compare the profile of your sculpt to a profile image of a real Izannah Walker doll after each sculpting session. Where does your sculpt need additions? Where does it need to be sanded back?

I wrote another post some time ago about using Picmonkey (or any photo editing program which has layers) to evaluate a sculpt in process. 


Good luck!

1 comment:


"Do not let what you cannot do
keep you from doing what you can do."

John Wooden




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